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Subsequent games were based on that film and its sequels Aliens , Alien 3 , and Alien: The first video game in the Predator franchise was released in , the same year as the Predator film on which it was based.

Subsequent Predator games were based on that film and its sequels Predator 2 and Predators The first game to cross the two franchises was Alien vs Predator , released in September and based on an earlier comic book series.

Since then the characters and storylines of the two franchises have been officially crossed over in comic books, video games, and the feature films Alien vs.

Predator and Aliens vs. To date, there have been seventeen officially licensed video games released in the Alien franchise, six in the Predator franchise, and fourteen in the Alien vs.

These have been created by various developers and released for a variety of platforms including video game consoles , handheld game consoles , personal computers , and mobile phones.

Predator Collectible Card Game published in and the Alien vs. Predator themed sets for HorrorClix released in are the only non-video games in the franchises.

The stories of the games are set in a fictional universe in which alien races and species have dangerous conflicts with humans and with each other.

The games pit human, Alien , and Predator characters against one another in various fights for survival. The settings of the games vary, with most of the stories taking place far in the future.

From Wikipedia, the free encyclopedia. Redirected from List of Alien, Predator and Alien vs. Alien 2" redirects here.

For the sequel film to Alien, see Aliens film. A Comic Book Adventure. Aliens versus Predator 2. Aliens versus Predator 2: Tom Clancy's Ghost Recon Wildlands.

A video and written history of Alien games". The Computer Game Disc Version ". Archived from the original on Archived from the original on February 20, The International Arcade Museum.

Retrieved 4 Oct The Last of His Clan". The Gun - Release Summary". The Gun - Technical Information". Predator - Release Summary".

Predator - Technical Information". Predator for Jaguar - Release Summary". Predator for Jaguar - Technical Information". Retrieved 30 May Thanatos Encounter - Release Summary".

Thanatos Encounter - Technical Information". Primal Hunt - Release Summary". Primal Hunt - Technical Information". Extinction for PlayStation 2 - Release Summary".

Extinction for PlayStation 2 - Technical Information". Extinction for PlayStation 2". Extinction for Xbox - Technical Information".

Unleashed - Release Summary". Unleashed - Technical Information". Predator for mobile - Release Summary".

Predator for mobile - Technical Information". Predator by Elite - Release Summary". Predator by Elite - Technical Information". Concrete Jungle for PlayStation 2".

Concrete Jungle for Xbox - Technical Information". Concrete Jungle for Xbox". Predator 3D - Release Summary". Predator 3D - Technical Information".

Extermination - Release Summary". Extermination - Technical Information". Requiem - Release Summary". Requiem - Technical Information".

Predator working title for Xbox - Release Summary". Predator for PC - Technical Information". Predator for PlayStation 3 - Technical Information".

Predator for PlayStation 3". Predator for Xbox - Technical Information". Predator for Xbox ". Retrieved 22 March Infestation DS - GameSpot. Infestation - Technical Information".

Aliens vs Predator 2 Files. Infestation 2 Last Stand Demo". Colonial Marines for Xbox - Release Summary".

Colonial Marines for PC". Colonial Marines for PlayStation 3". Colonial Marines for Xbox - Technical Information". Colonial Marines for Xbox ".

Colonial Marines still alive, DS edition planned". Isolation will be released on October 7". Isolation official, coming late ".

Colonial Marines ". Retrieved 30 July Retrieved 26 March Alien Resurrection Expansion Set". An Alien Deck Building Game". This Time It's War".

Colonial Marines Technical Manual". Alien Aliens Alien 3 Alien: Alien Alien Aliens: Thanatos Encounter Aliens Infestation Aliens: Alien Alien morphs in the Alien franchise Sulaco.

Accolades for the film series Alien vs. Ripley crater Alien War It! On Earth Predator franchise. Predator Predator 2 Predators The Predator Predator Predator 2 Predators.

Judge Dredd Superman vs. At the Earth's Core. Predator Predator 2 Predator 2 Predator: Characters Predator Novels Accolades for the film series Alien vs.

Maps were designed with various tunnels and air vents to allow Aliens to move around relatively unhindered, and players could lie in ambush at various access points.

Aliens saw the world through red-tinted vision, and had the advantage of seeing every NPC, player, and enemy marked on their minimap - making them excellent hunters.

Aliens dominated at close range, but were mostly defenseless at long range. Aliens had no ranged attacks and little armor; their only options at range were to escape or close the distance.

However, they were unparalleled melee fighters, with fast and vicious claw swipes as their primary attack. The Alien's speared tail could be selected as a secondary attack, delivering raw power with a slower recharge.

However, the tail was often glitched sometimes crashing the user to the desktop and not always available. A bite attack using the Alien's inner jaws was planned, but never implemented.

There were three playable Alien types - facehugger , drone, and Queen. The facehugger was the smallest and hardest to hit, but also the weakest.

Facehuggers could only attack with a weak tail whip, but were still used by veterans for the sheer annoyance factor. Facehuggers also had a separate pool of "lives" than the drones, making them useful for scouting or support.

The original design called for all new players to start as facehuggers before moving on to drone similar to how drones rank up to Queen , but the difficulty of getting kills as a hugger resulted in this evolutionary step becoming strictly optional.

Drones were the standard Alien soldier, and the most common enemy for Marines. Player drones were fast, quiet, and deadly at close range.

They could kill Marines of average rank in claw swipes, and leap silently back into vents for a clean and stealthy getaway.

There were no cosmetic differences between an A. The Queen was the toughest Alien around, with greatly heightened armor and strength.

Only one Queen was present on each map, and was controlled by the A. Players could earn the right to control the Queen by gaining experience from killing Marines.

Once they had attained the rank, the first qualifying player to enter the match took over as the Queen, with the option to jump to a standard drone at any time.

The Queen had no special attacks just stronger versions of the same claws and tail , and her large size prevented her from entering air vents and some rooms.

However, her armor allowed her to kill Marines easily especially once Aliens could regenerate lost health over time , giving her some value.

Her substantial XP reward on death also made her a frequent target of Marines. The only rank past Queen was Empress. In-game, an Empress was simply a tougher Queen.

Empresses also had the ability to create new matches in the lobby otherwise maps were selected randomly by the system , though this feature wasn't always active.

Functionally, the Marines are the exact opposite of the Aliens. They excel at long range through their superior firepower, but feature no melee attacks.

While not as defenseless at close range as Aliens are at long range Marines can still crouch and shoot , they are still at a significant disadvantage if the Alien gets up close.

The pistol and shotgun were considered "backup" weapons, since they were slow to fire and weak against anything stronger than a facehugger.

However, earlier versions of the game included friendly fire for all weapons except the pistol and shotgun. It wasn't uncommon to pull shotguns when following other Marines in tight quarters like air ducts.

A 9th "weapon" is the Motion Tracker , as seen in Aliens. The tracker displays all movement signals nearby friendlies, NPC drones, and player Aliens in a degree arc.

The player must drop their weapon to bring up the tracker, and cannot attack while it is in use. Also, as the name implies, the tracker only detects motion.

Sneaky Aliens could beat it simply by standing still. To access heavier weapons, Marines had to join a fireteam, where they could replace the Tracker with the Smart Gun or Flamethrower.

Fireteams were squads of up to four players who entered the mission together. They were designed for clans or players intending to play as a team, but teamwork was not enforced through game mechanics.

Members of a fireteam could activate small "helmet cam" windows for each of the three other members, allowing them to see that member's view in nearly real-time.

Marines carried an inventory of ammo clips for their weapons and four health packs. Health packs were bound to a hotkey and replaced some of that Marine's health.

Health packs could not be used on friendly Marines. Weapons could be reloaded at any time, but this would discard any bullets left in the used clip.

If the player ran out of bullets for all weapons, not likely, but possible they were left defenseless. Additional clips and health packs could be picked up off the corpses of slain Marines.

Marines customized their characters using any combination of eight possible heads, torsos, and legs four for each gender. These classes gave bonuses to a series of RPG-style stats meant to improve the player's skill with particular weapons, or the amount of healing per health kit.

A character's class could not be changed once created. The actual return on these stats varied, but overall, were not terribly important.

Rank , however, boosted a player's effectiveness significantly. Compared to the Aliens, Marines had an elaborate system of military-style ranks, with each one granting more health to the player.

Ranks beyond Corporal required some dedication, and ranks beyond Sergeant required serious grinding. The tradeoff was near-invulnerability at the Gunnery Sergeant and Master Sergeant level "rank tanks".

Aliens Online featured eight total maps, cycled through at random across multiple game instances:. All maps were enclosed arenas with multiple pathways allowing for circular movement.

The exception to this are the Mining and Waste maps, which required a linear progression through three towers and underlying tunnels to unlock the door to the next tower.

The LVB and Agricultural maps also featured outer doors which could be locked, denying shortcuts to particular sections until unlocked again.

Design was not limited to hard right angles, and frequently featured slanting walls, overhangs, or irregular geometry in the hive sections.

All maps featured a multi-leveled design, including tunnels and overhanging air ducts for the Aliens. Aliens could leap high enough to enter these with impunity, while Marines could only access them from ladders at specific hatches.

With the obvious exception of the space maps, all maps contained indoor and outdoor areas, with seamless transition between the two.

Agro and Waste featured water areas that slowed players down and generated noisy "splashing" when moving through them.

All maps featured working doors, wall-mounted switches, and translucent windows. Lighting effects were limited, with areas of different lighting levels, and lights that could flicker but not fade.

Marines carried portable flashlights with a limited radius, that could be toggled on and off. Aliens saw a uniform light level at all times.

Marines and Aliens could also look up and down at a maximum degree angle, mostly allowing Marines to look up at vents for attackers, or Aliens to look down and wait to pounce.

Marines could load any available map and explore it, facing only computer A. Marines could use all weapons in this mode, making it useful for trying out weapons or understanding the layout of the maps.

Aliens had an equivalent called "Genetic Memory. Marines were present in this mode and only this mode , but would not attack.

A configuration file can be altered to load without looking for connections to the GameStorm network, thus allowing the curious roam through all the maps in S.

Aliens Online originally released with only one game type Eradication. More were added with patch 2.

Timed Eradication - Adds a time limit to keep things moving along addressing a common community complaint. Capture - Marines must enter the hive and collect a limited number of eggs, then take them back to the drop zone.

The Marine carrying the egg moves slower and cannot attack. Aliens can also pick up and return, or hide, the eggs. Demolition - Marines must carry explosive charges from the drop zone to marked areas of the map.

Marines carrying charges move slowly and cannot attack. Aliens cannot interact with the charges, or disarm them once planted. Stranded - Marines start in a locked room with a timer counting down.

When the timer expires, the doors open and no further Marines may enter the game. Marines must make it to a marked evacuation point on the map, with no respawns allowed.

Marines that arrive at the evac point early must hold it until all Marines arrive, or until the stragglers are killed.

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